Pending Revamped Jailbreak Rules

Samswize

New member
Aug 1, 2021
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Before I begin, I'd like to introduce myself. My name is Sam, and I'm currently a staff member for Wonder.tf, which is currently partnered with Elysium.tf. Recently, I've spent a fair amount of time rewriting Wonder's rules for Jailbreak, as the current set could use improvements. I've finished, and I've come to post them here with the purpose of gathering feedback, as the partnership between the two servers means they must have similar rules. As such, this community's opinion is of great importance to the chance of these rules being used officially. With that said, let's dive right in.

What is Jailbreak?
Jailbreak is a custom Team Fortress 2 gamemode where the RED team become prisoners, and the BLU team become guards. The prisoners are stripped of their ammo and have the option of following orders to get last request or rebel to win the round for the prisoners. The guards spawn with ammo, and one guard is designated as the Warden, who gives orders to the prisoners. The guards must kill any prisoners who rebel, or don’t follow orders.

Jailbreak Terms

  • AFK - “away from keyboard” - any action of movement that requires the use of your keyboard - such as walking, crouching, jumping, and voice commands - are prohibited.
    • This does not restrict the use of text chat, voice chat, or AFK taunts.
    • AFK automatically implies AFM.
    • Actions performed before you were AFK can continue to be done while AFK if it is one, continuous action. This includes, but is not limited to:
      • Force-crouching
      • Healing
  • AFM - “away from mouse” - any action of movement that requires the use of your mouse - such as looking around or attacking - are prohibited.
  • AFK taunt - A taunt with an indefinite duration that does not move the player by default.
    • Using special abilities such as the Mannrobic’s flair moves is not AFK.
    • Starting an AFK taunt is being AFK, but ending one is not.
  • LR - “last request”
  • DR - “death request”
  • FF - “friendly fire”
  • CC - “collisions”
  • KOS - “kill on sight”
  • Ghosting - Giving information about the actions or location of players while you are dead.
  • Bombrush - To move without detours or delays, staying at the designated area upon arrival and waiting for further orders.
  • Freehit - To hit a RED when they are not rebelling.
  • Freekill - To kill a RED without valid reasoning.
  • Freeday - When orders cannot be given and REDs can do whatever they want.
    • This may not include attacking BLUs, entering armory, and/or getting ammo.
  • Warden marker - A white circle placed by the warden to act as a designation for a travel point.
  • Active minigame - A minigame that is currently in progress, either by it being activated and/or entered via teleportation.

Useful Jailbreak Commands

  • !r - Usable by REDs to request a repeat of the most recent order. Has a short cooldown, and can be used up to 3 times per life.
  • !w - Makes you warden if there is no current warden.
  • !givelr - Opens a menu to give LR to a RED.
  • !wmenu - Opens the warden menu with shortcuts for warden commands.
  • !wmute - Opens the warden mute menu.
  • !wslay - Opens the warden slay menu.
  • !wff - Toggles friendly fire on and off.
  • !wcc - Toggles collisions on and off.
  • !open - Opens the cell doors.
  • !close - Closes the cell doors.
  • !cw - Shows the current warden.

All commands can be used with / instead of ! in order to hide them.

General Jailbreak Rules

  • Do not talk over the warden when they are giving orders.
  • Do not delay the round. This includes, but is not limited to, the following:
    • Locking someone in cells
    • Not actively rebelling (trying to get ammo and/or kill BLUs)
  • You cannot ghost unless the person you are ghosting is delaying the round.
    • Hide and Seek is exempt from this rule. Ghosting is never allowed during it.
  • Do not impersonate the warden (giving orders when you are not the warden).
  • It is a freeday if any of the following occur:
    • No valid orders or days are given before the cell doors open.
      • This is considered “forcing freeday” which is against the rules.
    • If warden locks, preventing BLUs from becoming warden.
  • Do not talk over staff when they are performing a mic check, as well as when they are explaining/clarifying a rule.
  • Do not hide/stay in illegal spots.
    • Illegal spots are defined as spots that can only be reached/accessed by certain teams, classes, or weapons.
  • If something is unclear, staff have the final say. If you notice an inconsistency or loophole within the rules, report it to a staff member.

Guards/BLUs

  • You are required to have an understandable microphone to be on BLU.
    • You are not required to use it as a guard, but have it prepared in case you become warden or you are prompted to use it during a mic check.
  • Do not ruin the round. This includes, but is not limited to, the following:
    • Killbinding on purpose.
    • Blocking the armory door.
    • Leaving the Warden without the intention to hunt/chase rebellers.
  • No freekilling or teamkilling.
    • This includes killing with map objects, such as doors or soccer balls.
    • Rapid Rockets Day, HHH Day, and DR are exempt from this rule.
  • No freehitting. Freehitting includes the following:
    • Dealing damage to prisoners for no reason.
    • Applying status effects, such as jarate, milk, or gas.
    • Pushing with an airblast or the shortstop shove.
    • Stunning REDs with the Holiday punch or taunts.
      • This clause also applies to REDs with freedays.
  • No camping armory or medic.
  • Do not place stickybombs without the intent to actively kill rebellers or stickyjump.
    • Placing stickybombs in RED-restricted areas does not count as actively trying to kill rebellers.
    • A stickyjump only counts as such if you are within the blast radius of at least one stickybomb, and the first stickybomb placed has been there for less than 6 seconds.
    • The Sticky Jumper is exempt from this rule.
  • Do not deny LR. Not following this rule will result in an instant teamban.
  • If DR is given, do not deny DR.
  • Do not assist rebellers. This includes the following:
    • Opening armory for rebellers.
    • Dropping your weapon on purpose.
    • Ignoring/allowing rebellers.
  • Do not bait. Baiting is defined as the following actions:
    • Being within the melee range of a RED.
    • Scoping/charging an arrow without trying to kill rebellers.
    • Revving/firing a minigun without trying to kill rebellers.
    • Entering a RED area without trying to kill rebellers.
      • A RED area is defined as any area REDs are supposed to be in. This includes but is not limited to:
        • RED cells.
        • RED-side minigames.
        • Behind the player podiums inside of Trivia/Jeopardy.
        • Behind the fence inside of Theater/Club Glod.
        • Inside the kitchen at Diner.
        • In front of the alleys in Bowling.
    • Taunting with REDs.
    • Excessively baiting can result in a slay.
  • If you are the only guard left, you may choose to become warden or become Last Guard.
    • As Last Guard, you kill all REDs regardless of their rebelling status.
    • You must commit to one or the other - you cannot kill non-rebelling REDs then become warden.
    • Warden does not have to lock for a guard to become Last Guard.
    • You cannot un-warden to become Last Guard.

Warden

  • What is classified as an order?
    • Telling the REDs to go anywhere.
    • Telling the REDs to do anything.
    • Starting a minigame.
    • Doing anything else, such as starting/ending days, giving class restrictions, or renaming REDs, do not count as orders.
  • Orders override orders.
    • This means once a new order is given, all previous orders no longer apply.
    • Orders do not override days.
    • Passive orders, or orders that imply the continuity of them even after other orders are given are not allowed. Giving a passive order automatically makes it into a regular order.
      • For example, “keep jumping until I tell you to stop” becomes “keep jumping until I give another order.”
    • You must give orders at the same time for them to count as a single order. Otherwise, only the last order given applies.
      • All orders given before the cell doors open count as a single order.
  • The following orders are invalid:
    • Impossible orders - orders that the REDs cannot do.
      • For example, “get on top of a bed in your cell” when there are no beds in the cells.
    • Kill orders - orders that will result in the death of REDs.
      • Orders where the REDs can potentially avoid death are not kill orders. This includes, but is not limited to:
        • Moving to warden markers placed inside of minefield.
    • Blind orders - orders involving objects or areas the REDs are prevented from seeing.
      • The REDs must be capable of seeing the designated object or area at some point in time during the order.
        • As such, telling the REDs to move to an area on the map is okay, but not while Look Up Day is active.
      • Blind orders do not apply to minigames.
    • Text orders - orders given through text chat instead of voice chat. All orders given through text chat are automatically invalid, as you are expected to use your mic as warden.
  • REDs must be given a reasonable amount of time to comply with orders, days, and class restrictions.
  • In order to give class restrictions, you must say that “class restrictions now apply” before defining them.
    • Each class restriction must be defined as one, and are not automatically defined.
      • However, listing valid class restrictions directly after having class restrictions apply will define them as such.
    • Class restrictions are not overridden by new orders when defined correctly.
    • The following are valid as class restrictions:
      • All classes: Have melees out.
      • Scouts: No double/triple jumping, no projectiles.
      • Pyros: No jetpacking, have jetpacks out.
      • Engineers: No teleporting.
      • Medics: No healing, have medi-guns out.
      • Spies: Have sappers out.
  • You must give at least one repeat after a RED requests one for each order.
  • You must tell REDs if there are days active or not when they ask.
  • You cannot lie if the lie directly results in REDs dying.
    • This includes, but is not limited to, saying the wrong bridge in Deathrun.
  • You are exempt from baiting.
  • You cannot give freedays.
    • However, the first round after a map change is automatically a freeday.
  • You can only enable FF once per round. Two rounds must pass without FF before you can enable it again.
    • FF can only be enabled as part of a minigame defined in the rules.
    • Defined LRs are exempt from this rule, but will still reset the round count.
  • You cannot force BLUs or REDs to be a certain class, or use certain taunts.
    • RPS for LR is an exception, as long as a RED can use the taunt.
  • You may rename REDs under the following conditions:
    • The rename does not break any server rules.
    • It is not a similar-sounding word, which includes but is not limited to: breads, beds, and ribs.
  • You can only pardon REDs if you pardon ALL REDs and no REDs have died from the reason you are pardoning REDs.
    • REDs who have killed a previous warden will not be pardoned when you pardon all REDs.
  • You may only leave non-rebelling REDs when you are chasing rebellers.
  • When the warden dies, their orders still apply until new orders are given by a new warden OR warden locks.

Favoritism

  • You cannot display favoritism.
  • Favoritism is defined as doing anything that neglects some REDs in favor of others. This includes, but is not limited to:
    • Giving orders or days to specific REDS, and only specific REDs.
      • This is not favoritism if an order is eventually given to all REDs.
    • Allowing certain REDs to not have to follow orders given to other REDs.
    • Giving certain REDs an advantage in a minigame.

Giving Last Request (LR)

  • LR must be given to the last non-rebelling RED.
  • A minigame does not have to be played in order to receive LR.
    • If the RED is inside an active minigame, they must finish it before they can receive LR.
  • Orders, days, and class restrictions do not apply to the RED once they receive LR.
  • If the LR menu closes, the warden is required to give it one more time, with times after that being at the warden’s discretion.
  • DR is optional and may be given at the warden’s discretion.
  • DR may last up to 45 seconds after LR is completed. Afterwards, the RED is KOS.

Custom LRs

  • Custom LRs cannot conflict with server rules.
  • Custom LRs include, but are not limited to:
    • Specific minigames all day
    • Warden must say something after every order
      • You may deny this LR if it involves doing or saying something you are uncomfortable with, but do not use this as a loophole to deny every LR.
  • If only a portion of a custom LR is illegal, only that portion is denied.
    • For example, “Hunger Games, BLUs are renamed to Gamers.” It is still Hunger Games, but the BLUs are not renamed, as that conflicts with server rules.

Prisoners/REDs

  • You may detour/delay unless the warden says otherwise.
    • Do not overdo it. You must be constantly moving towards the warden’s specified destination.
  • When ordered to move towards a specified destination, wording is key.
    • If an order is given to go INSIDE somewhere, you must be within the perimeter of the area.
    • If an order is given to go TO somewhere, you must be within the perimeter of the area, or the immediate area surrounding the main entrance point.
    • If an order is given to go BEHIND somewhere, you must be within the immediate area outside of the perimeter of the area, behind the main entrance point.
  • You cannot push or block buttons.
    • You can be ordered to push buttons.
    • You can push Trivia/Jeopardy buttons unless the warden says otherwise.
  • You may hit baiters.
    • You may only hit baiters whilst they are baiting - once they stop, you cannot.
    • You may only hit retreating baiters if they are on a path you were ordered to follow.
  • You cannot forcebait. This includes, but is not limited to:
    • Moving to hit non-baiting BLUs that are normally out of reach.
    • Hitting non-baiting BLUs with projectiles.
    • Using a taunt to kill a non-baiting BLU.

Things that make you KOS

  • Not following an order.
  • Healing someone else who is KOS.
  • Having ammo.
  • Being inside of armory.
  • Breaking or activating something that will directly let you inside of armory.
    • Hitting something without fully breaking it still counts, as you dealt damage to it.
    • This includes secret paths not adjacent to armory.
    • This does not include breaking glass, even the glass required to activate the TARDIS.
  • Forcebaiting.
  • Cheating (automatically defined as follows):
    • Going over, under, or around a minigame.
    • Using a jetpack while inside of a minigame.
    • Glitching or abusing a map feature.

Freedays

  • Freedays are given to people via last request and are noted by red particles around them.
  • Freedays cannot be given orders and do not have to follow any.
  • BLUs cannot bait freedays.
    • BLUs can still bait other REDs by doing baitable actions at freedays.
  • Freedays cannot interfere with minigames. This includes, but is not limited to:
    • Opening/closing RED-side minigame doors
    • Pressing the open cells button
    • Pressing buttons for minigames
  • Freedays cannot block buttons.
  • Freedays cannot be inside of armory.
  • Freedays cannot break or activate something that will let them into armory.
  • If you block the warden excessively or trap a BLU in a corner, you can be killed.

Mic Checks
Staff members, and ONLY staff members have the ability to initiate mic checks on the server. It could either be for individual BLUs, or the entire team.
  • When the entire server is frozen, this signifies the start of a mic check. REDs should not talk during this time.
  • BLUs should not talk unless asked to use their mic by the staff member.
  • BLUs will be asked to use their mic a maximum of three times. If their mic is not understandable, or they fail to use a mic at all, they will be teambanned indefinitely.
  • After a mic check concludes, it is automatically Out of Cell Rebel Day.

Minigames
Minigames listed here do not have to be defined by the warden. Custom minigames are allowed, but cannot conflict with server rules and must be defined every time they are played.

  • Cell Wars: The warden enables FF while REDs are still inside of their cells, and the REDs must kill their cellmates.
    • The warden can only do this minigame with only 4 or less guards alive.
    • The REDs must be given a reasonable amount of time to kill all of their cellmates.
    • If the cell doors open while Cell Wars is taking place, REDs may leave their cells to kill REDs in other cells, but cannot go past any lines outside of the cells. It is NOT automatically freeday when this occurs.

  • Meatgrinder: All REDs are moved into a SINGLE enclosed area and the warden enables FF. The REDs can then kill the other REDs.
    • An enclosed area is defined as an area that cannot be left with standard movement options. This includes, but is not limited to:
      • The colored areas on either side of knife pit, with the doors closed
      • The arena, with the ladder disabled
      • The cells, with the doors closed

  • First Reaction Last Reaction (FRLR): If the warden says “first reaction” before giving an order, the first RED to do it can be killed. If the warden says “last reaction” before giving an order, the last RED to do it can be killed.

  • True or False: The warden designates two areas as true and false. They then ask a true-or-false question, and the reds choose the answer they believe is correct. If they answer incorrectly, they die.
    • Questions must be related to TF2 or math. However, other topics can be chosen if no RED objects to them.

  • Simon Says: The warden must say “Simon says I’m Simon, Simon says we are playing Simon Says.” When this happens, all orders become invalid and do not override orders if they do not start with “Simon says.” To end this minigame, the warden must say “Simon says we are no longer playing Simon Says, Simon says I am no longer Simon.”

  • Red Light, Green Light: The REDs start at a starting point. When the warden says “green light,” they must be looking away from the REDs as they bombrush to an end point designated by the warden. When the warden says “red light,” they must be looking at the REDs. When the warden is looking at the REDs, any REDs that are not AFK can be killed.

  • Breaking Point/Prisoner’s Dilemma: The REDs chose partners. When the warden says so, the REDs can then swing their melee weapons to have their partners killed.
    • Reactionary swinging, or swinging after your partner has already swung, will not have your partner be killed.
    • If both REDs swing simultaneously, both die.
    • REDs can ignore class restrictions in order to swing their melee weapons.

  • Duck, Duck, Goose: A RED is chosen via a math question to become the Goose. The Goose then chooses another RED. The warden then gives the Goose and the RED they chose an order. Whichever of the two does it first survives, while the other is killed. If the Goose dies, the RED they chose becomes the new Goose.
    • Both the Goose and the RED they chose must be capable of doing the order the warden gives.

  • Repeat After Me: The warden lists off combinations of actions to do. The REDs must perform the actions in the right order or be killed.
    • All REDs must be capable of performing all actions listed.

  • Code Combo: The warden types a short numerical code in the BLU team chat. The REDs are then given a time limit to guess the code, and are killed if they cannot guess it in time.
    • The code cannot be longer than 4 digits.
    • The warden can choose whether all REDs or only the RED who guessed the full code correctly survive.
    • The warden can notify the REDs of correctly-guessed digits at their discretion.

  • Jeopardy/Trivia: The warden asks a question, and the REDs can volunteer to answer it by hitting a designated button. If they answer correctly, they can choose a RED to kill. If they answer incorrectly, they die.
    • Questions must be related to TF2 or math. However, other topics can be chosen if no RED objects to them.
    • REDs can ignore class restrictions in order to hit the buttons.

  • Diner: REDs are called up one at a time to come up with food for the warden. The warden and their guards then vote on whether to kill the RED or not based on what food they came up with.
    • The warden can give a theme for the REDs, so all food given must fit within the theme.

  • Club Glod/Theater: REDs are called up one at a time to present a joke, taunt, or cosmetic. The warden and their guards then vote on whether to kill the RED or not based on what they presented.

  • Sweeper/Wipeout: The REDs get onto podiums above a body of water. After the game is activated, a large bar will sweep across the podiums. The REDs must jump over the bar to survive.
    • The middle of sweeper is considered a podium, but the warden can exclude it.
    • The warden cannot force all REDs to do the following:
      • Get onto a single podium and enable CC.
      • Get onto the middle of sweeper.
      • Get onto a podium when the game is currently active.
    • The warden can add extra rules. This includes, but is not limited to:
      • REDs must jump from podium to podium.

  • Deathrun: The REDs must navigate through a series of traps the BLUs can activate. Each trap can only be activated once.
    • Guards can only activate traps if they are attempting to kill REDs. Doing so otherwise is considered trolling.
    • If there is one RED remaining inside of Deathrun, they cannot be allowed to pass easily without activating traps, or activating them without the intent to kill. This is considered favoritism.
    • You cannot reset Deathrun while REDs are inside of it.

LR Only
The minigames listed here can only be done as part of an LR.

  • Hide and Seek: BLUs are frozen in armory while the REDs are given a certain amount of time to hide within the map. The BLUs are then released to find and kill the significantly-slowed REDs, with the last one standing receiving LR.
    • If you see a RED, you must kill them unless they are the last one standing.
    • If the last two REDs are in the same spot, both must be killed and neither receives LR.

  • Pokemon Day: The warden and a RED, which can be designated as part of the LR, become the Trainers of their respective teams. The Trainers choose their teammates to fight each other, using only their melee weapons.
    • Both sides can only use melee weapons - no guns, mediguns, lunchbox items, jetpacks, lethal taunts, etc.
      • However, players can use the alt-fires of their melee weapons.
    • Up to three teammates on each side can fight at a time. The teams must have an equal number of players to start.
    • The warden may choose to allow both or neither teams to heal after each victory. Once chosen after the first match, this decision cannot be changed.
    • After either team runs out of usable Pokemon, the trainers fight.
    • LR is not given during this day.

  • Hunger Games (HG): The warden releases the REDs and enables FF. The BLU team can stay in armory for the duration of this minigame, and leaving it causes them to be constantly baiting.
    • Hunger Games is exempt from the FF rule.
    • Extra rules can be given by both the LR and the warden, including but not limited to:
      • No healing in the medic area.
        • BLUs can stay inside of medic without baiting if this is a rule.
      • No teaming.
      • You must be back in the main cell area by a certain time.
        • Past this time, BLUs can leave armory/medic without baiting to hunt rebellers.

  • War Day: The BLUs move into a designated area and allow REDs to enter armory and obtain ammo before attempting to kill the BLUs. The BLUs cannot leave the designated area until 3 minutes have passed since the cell doors have opened.
    • If no area is designated by LR, the default spot is bowling.
      • If bowling does not exist on the map, the warden may choose any spot without a direct line of sight to the cells or armory.
        • Anywhere in the main cell area is not a valid spot.
    • If a BLU leaves the designated area before 3 minutes have passed, they cannot kill REDs.

Days
The days listed here do not have to be defined by the warden. All days can be done as regular orders. Custom days are allowed, but they cannot conflict with server rules and must be defined every time they are done.

  • Out of Cell/Outside Cell Rebel Day: Any RED who is outside of a cell becomes KOS.

  • In of Cell/Inside Cell Rebel Day: Any RED who is inside of a cell becomes KOS.

  • Floor is Lava/Lava Day: Any RED who touches the floor becomes KOS.
    • This is not tied to animations. Using taunts such as the Zoomin’ Broom does not count as being off the floor.

  • Jump/Crouch Day: Any RED who is not constantly jumping/crouching becomes KOS.

  • No Jump/Crouch Day: Any RED who jumps/crouches becomes KOS.

  • Look Up/Down Day: Any RED who is not constantly looking up/down becomes KOS.

  • Stairs/Ladders are KOS Day: Any RED who walks on stairs/uses ladders becomes KOS.

  • No Taunt Day: Any RED who taunts becomes KOS.

  • No Robot/Reskin Day: Any RED who becomes a robot/any reskin becomes KOS.

  • Warden Presses Buttons Only Day: Any RED OR BLU who presses buttons besides the warden becomes KOS.
    • However, BLUs can press buttons to open doors with the intention to travel through them.

Banned Minigames/Days
These minigames/days are banned and cannot be done under any circumstances.

  • Shoot or Don’t Shoot?: The REDs line up. The warden chooses one and asks “Shoot or don’t shoot?” to another RED. Depending on the answer, they will shoot the chosen RED.
    • This includes variations, including but not limited to:
      • “Crit or No Crit”
      • “Give or Take”
  • Armory Tour: The REDs are allowed inside of armory, and only become KOS if they get ammo.
    • This cannot be done, as any RED that enters armory is automatically KOS.
  • Any day that involves constant movement of the mouse. This includes +left and +right in the console.
  • Anything that involves sprays or other decals, as they are glitchy and players may have them disabled.
  • Anything that requires REDS to be a certain class or have certain items.
  • Anything that conflicts with server rules.

Clarifications

  • All BLUs and REDs are players, including the warden.
  • Giving an order to BLUs does not override orders given to REDs.
  • If REDs are pardoned right as a BLU kills a RED for the reason they are being pardoned, nothing happens. The BLU is not slayed, and the other REDS are still pardoned.
  • An order that involves REDs moving to “all of my warden marker” means every marker placed.
  • Stairs count as lines, but the platforms leading to them do not.
  • If a custom day is defined as other days, those days of the custom day are ended when they are ended normally.
    • For example, if “Resignation Day” is defined as Outside Cell Rebel Day and Lava Day, and the warden ends Outside Cell Rebel Day and Lava Day, Resignation Day is effectively over. (The day is still active, it just doesn’t do anything.)
  • Getting out of water is considered jumping, but swimming is not.

And that's the end of them. As a reminder, the point of this is feedback. So please tell me any suggestions or criticisms you have!